Friday, July 6, 2018

Testing my own obfuscator for .NET(C#) and it works like a charm ^_^Y


I tested my own .NET  obfuscation, if you ILSpy the ZGDK.DLL something like this will be shown.
Only Internal and Private Methods,Properties, local Member will be obfuscated.




Wednesday, July 4, 2018

My Final entry on Tower Defense Challenge at Gamedev.net


Lemme check if I meet at least the minimum requirements of the challenge:


GAME REQUIREMENTS :


1). [_/]   Menu menu and a way to return to the main menu
















.
2). [_/]  Tower defense game play mechanics 

      * PLAY IT! It's contains the basic element of TD game style


3). [_/]  Score system 

      * Done - Scoring via energon points due to game style.







4). [_/]  Game over screen 

      * Done - Mission Failed with audio














.
5). [_/]  Winner screen

      * Done - Congratulation with audio.












6). [/]  Audio: 1 music track and/or sound effects (firing, enemies being hit, etc)
    
      * Done all :  Music Background+ambient [/]firing [/]enemies being hit [/] etc.

7). [/]  Game may be in 2D or 3D 
      * Done in 3D : using MonoGame framework + ZGDK-MG engine


GAMEPLAY REQUIREMENTS :


A). [/] At least 1 map/level


* Done at least 1 level map
















B). [_/] 20 Different waves 


      * Done - although it on shows 10 Waves each wave consist of multiple waves.
                     more or less it consist of 20 enemy waves.

C). [_/] Waves can be same sprites or mix of sprites
D). [_/] Waves need to differ in some way - speed, health, abilities, different enemies, etc

     * Done - So far I only have 3 enemy ships and each ship has it's own specifications

















E). [_/]  Must have a Boss wave to end the level
  
    * Done - Enemy mothership will fight at the end of the level











F). [_/] Point system awards per enemy killed and wave completed


     * Done - Energon points are rewarded when kills an enemy, points
       received differs on each enemy class.











G). [_/] Player/base health reduced for each enemy that reaches the end of the path

   * Done - Due to game style enemy must be destoy before it destoyed mothership.










H). [_/] 5 or more possible towers to build with the possibility to upgrade each tower


   * Done - Miner and Post Turret has different upgrade type and has upgrade status ^_^Y




















I). [_/] Towers can be built anywhere outside the moving path
J). [_/] Must be a way to prevent player from blocking the maze











  * Done - due to game style each ship must be put on grid
                  and each ship has it's own AI in free space.

Well, that's pretty much it ^ _^ Y



Download alpha prototype : DOWNLOAD PAGE