Saturday, March 23, 2019

GameDev Hobby to a halt...

Busy at the moment... upgrading our business application to all clients T_T

Wednesday, January 2, 2019

Some updates on my Scene Builder Editor for MonoGame ^_^y







Wednesday, December 5, 2018

Can one bad rotten apple spoils the bunch ?

Hoping that one bad rotten apple will not spoils the bunch ^_^y  I'm just thinking of small games about fruits : - D

Wednesday, November 28, 2018

Froggy Hop ( Download ) My final entry on Game Development Challenger



Alpha Prototype Release of my entry submission project page at GD NET a Monthly Game Development Challenge themed Frogger Clone.

Download page :  https://www.gamedev.net/projects/993-froggy-hop/



Tuesday, October 30, 2018




Delgine mapping directly loaded to #MonoGame w/o using content pipeline tools using ZGDK  ^_^y



Monday, September 24, 2018

Easily loading animated mesh content and creating an animated model using ZGDK-MG


Loading MS3D mesh content in the game using PNTTB vertex type as shown below. and setting
it's animation keys and action name, note that H_Atlas.xnb is not compiled from MG content pipeline tools I have my own custom content baker for MS3D file.




























Now that we have a mesh content loaded from above code we can create a model entity out of the
mess content created from above.






















If I will create 512 animated model 3d entity the image below will be the output, 512 animated 3d model entity in 60 FPS  running on my low-end rig ^_^y





Friday, July 6, 2018

Testing my own obfuscator for .NET(C#) and it works like a charm ^_^Y


I tested my own .NET  obfuscation, if you ILSpy the ZGDK.DLL something like this will be shown.
Only Internal and Private Methods,Properties, local Member will be obfuscated.