Monday, September 24, 2018

Easily loading animated mesh content and creating an animated model using ZGDK-MG


Loading MS3D mesh content in the game using PNTTB vertex type as shown below. and setting
it's animation keys and action name, note that H_Atlas.xnb is not compiled from MG content pipeline tools I have my own custom content baker for MS3D file.




























Now that we have a mesh content loaded from above code we can create a model entity out of the
mess content created from above.






















If I will create 512 animated model 3d entity the image below will be the output, 512 animated 3d model entity in 60 FPS  running on my low-end rig ^_^y