Lemme check if I meet at least the minimum requirements of the challenge:
GAME REQUIREMENTS :
1). [_/] Menu menu and a way to return to the main menu
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGAAgAMn5kXzlXXVa0TKhIrM05Oavjuwjb3VVfYKW13lHPn_YIGnG4g01qdnp37GJgIcAmAgw_3FLxMAaUELcobFSjUnXd8OCh1l5t8PmE6VXlF26kyzuBcKVWNA1sbghUQyrG9e9camob/s320/EA_MENUS.jpg)
.
2). [_/] Tower defense game play mechanics
* PLAY IT! It's contains the basic element of TD game style
3). [_/] Score system
* Done - Scoring via energon points due to game style.
4). [_/] Game over screen
* Done - Mission Failed with audio
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbExphbzyCKf_W3fBVnYmhyphenhyphenTnHC5amrULyy7kTG2ZZkO_s_3FLT_65YbeU_II_uNz2xgH34L6fdEvslibo0Mx-KjkEYfdnHVKqfa9v74iTB80C987xoLT6XIw21eZ5LRvuh9UY5JF0k55D/s1600/Mission+Failed.jpg)
.
5). [_/] Winner screen
* Done - Congratulation with audio.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb4XTAyK3ZKK0d3X7157p4JP36v9xRRU00JVO_bh5pHbuoayA2nN-1PKXMspa0sUDJ-EydMgv_SJF8eWI1ku4bWWwcVWrq8YGHRwNSqT_0Ya5JhXuIeQNB2Qwg9Lo-Ths-9NvrqY7deBJY/s1600/Congrats.jpg)
6). [/] Audio: 1 music track and/or sound effects (firing, enemies being hit, etc)
* Done all : Music Background+ambient [/]firing [/]enemies being hit [/] etc.
7). [/] Game may be in 2D or 3D
* Done in 3D : using MonoGame framework + ZGDK-MG engine
GAMEPLAY REQUIREMENTS :
A). [/] At least 1 map/level
* Done at least 1 level map
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9p_MhQLQVr872VNXE_tVD6pJUllg6hyRM_IOEuGeMcUPnaxSQ1kqDtwY-avuN74658uS6-IBm7020hEVC4AF4ymXBRT7LzzoO_dR3ciCmJ0r-J_RtFQka596F_0i9uVnKInFbKtAZSMZr/s320/LEVEL2.png)
B). [_/] 20 Different waves
* Done - although it on shows 10 Waves each wave consist of multiple waves.
more or less it consist of 20 enemy waves.
C). [_/] Waves can be same sprites or mix of sprites
D). [_/] Waves need to differ in some way - speed, health, abilities, different enemies, etc
* Done - So far I only have 3 enemy ships and each ship has it's own specifications
E). [_/] Must have a Boss wave to end the level
* Done - Enemy mothership will fight at the end of the level
F). [_/] Point system awards per enemy killed and wave completed
* Done - Energon points are rewarded when kills an enemy, points
received differs on each enemy class.
G). [_/] Player/base health reduced for each enemy that reaches the end of the path
* Done - Due to game style enemy must be destoy before it destoyed mothership.
H). [_/] 5 or more possible towers to build with the possibility to upgrade each tower
* Done - Miner and Post Turret has different upgrade type and has upgrade status ^_^Y
I). [_/] Towers can be built anywhere outside the moving path
J). [_/] Must be a way to prevent player from blocking the maze
* Done - due to game style each ship must be put on grid
and each ship has it's own AI in free space.
Well, that's pretty much it ^ _^ Y
Download alpha prototype : DOWNLOAD PAGE
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