Saturday, March 23, 2019
GameDev Hobby to a halt...
Busy at the moment... upgrading our business application to all clients T_T
Wednesday, December 5, 2018
Can one bad rotten apple spoils the bunch ?
Hoping that one bad rotten apple will not spoils the bunch ^_^y I'm just thinking of small games about fruits : - D
Wednesday, November 28, 2018
Froggy Hop ( Download ) My final entry on Game Development Challenger
Alpha Prototype Release of my entry submission project page at GD NET a Monthly Game Development Challenge themed Frogger Clone.
Download page : https://www.gamedev.net/projects/993-froggy-hop/
Tuesday, October 30, 2018
Monday, September 24, 2018
Easily loading animated mesh content and creating an animated model using ZGDK-MG
Loading MS3D mesh content in the game using PNTTB vertex type as shown below. and setting
it's animation keys and action name, note that H_Atlas.xnb is not compiled from MG content pipeline tools I have my own custom content baker for MS3D file.
Now that we have a mesh content loaded from above code we can create a model entity out of the
mess content created from above.
If I will create 512 animated model 3d entity the image below will be the output, 512 animated 3d model entity in 60 FPS running on my low-end rig ^_^y
Friday, July 6, 2018
Testing my own obfuscator for .NET(C#) and it works like a charm ^_^Y
I tested my own .NET obfuscation, if you ILSpy the ZGDK.DLL something like this will be shown.
Only Internal and Private Methods,Properties, local Member will be obfuscated.
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